Queller TAK -  by Quitch(y)
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Queller is based at AI Central http://www.planetannihilation.com/taec/queller/ where updates for this AI can be found, and many other AI's can be too.

This file lets you know what I've added to this version, what problems I already know about, and generally what you should be telling me about (do my additions work for example).

Oh, and as ever I recommend you don't look through the weights and limits, you'll have less fun if you know what is going to hit you ;).

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  Version 2
   14/4/00
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ADDITIONS
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* Zhon will stick with Beast Handlers for longer.
* Less buildings to reduce mana-stall.
* More builders to aid in the aquiring of mana.
* The AI is more selective about which troops to use.
* Aramon and Veruna have been improved to get larges numbers of troops earlier.
* Turned down the numbers of expensive static weapons.
* AI will now use some level one close combat troops for early attacks.
* Veruna now uses Centaurs instead of Amazon Knights.
* Less catapults.
* Zhon focuses on the lower level units.
* Fiddled around with the Veruna ship limits.
* Lower limits on special units.
* Improved the early Taros game, I think.

PROBLEMS
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* The AI can't handle mana to save its life.  I'm seeing how much I can do about this, but quite frankly, the built in code for resources is fairly rubbish.
* No CUT support.
* No Creon support.

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* HISTORY OF QUELLER *
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Queller has been through a lot since it was first released. Here is a history of the changes Queller went through.

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  Version 1
   10/4/00
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ADDITIONS
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* First Queller TAK release.
* Full support for Aramon, Veruna, Zhon and Taros.
* Forces designed around the best units at that level.

PROBLEMS
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* Some of the troop combinations need more work.
* Not designed for CUT.
* No Creon support.
* Taros can be slow to get going.
* Mana-stall problems, could they be avoided?